Modul:TeamBracket
Bu andoza quyidagi Luadan foydalanadi: |
This template implements a generic visual representation of the bracket of a single-elimination tournament with any number of rounds.
{{TeamBracket
| RD1 =
| RD1-seed1 =
| RD1-team1 =
| RD1-score1 =
...
}}
Per and , "avoid using smaller font sizes in elements that already use a smaller font size, such as infoboxes, navboxes and reference sections". Since this template's text is already reduced to 90% of the normal size, use of the {{Small}} template or <small>...</small>
tags within this template produces a font size that is 77% of the page default, well below the 85% minimum specified in the linked guidelines.
Parameter | Description |
---|---|
maxround |
maximum round to display. This parameter should be omitted unless it is less than the default value set by rounds .
|
seed-width |
the width of the cells for seeds. Plain numbers are assumed to be in px units (e.g., 25 or 25px 2em for 2em or auto for automatic width sizing)
|
team-width |
the width of the cells for team names. Plain numbers are assumed to be in px units (e.g., 200 for 200px or 15em for 15em or auto for automatic width sizing)
|
score-width |
the width of the cells for scores. Plain numbers are assumed to be in px units (e.g., 25 or 25px 2em for 2em or auto for automatic width sizing)
|
compact |
set to yes for compact bracket and to disable groups.
|
seeds |
set to no to omit seed cells, and yes to always show seed cells
|
sets or legs |
the number of sets/legs in each round of matches (delimit with / for different numbers of sets or legs per round) |
nowrap |
set to yes to prevent lines from wrapping
|
byes |
set to 1 , 2 , ... to specify the maximum round number with byes
|
boldwinner |
set to high to automatically bold the seed/team/scores for the team with the highest score, and low for the lowest score
|
hideomittedscores |
set to 1 to hide all omitted score cells. To only omit score cells from the second set or leg onwards, use 2
|
sepwidth |
set to 1 or 2 to override the default separator width
|
headings |
set to no to omit the column headings
|
RDn |
The name of round n. Defaults are "Round of m", ..., "Quarterfinals", "Semifinals", and "Finals", where m is the number of teams in the round. |
RDn-groupm |
The name of group m in round n. For each round, every set of four teams is classified as a group. |
RDn-seedm |
The seed of team m in round n. For round 1, this value defaults to the conventional seed allocation for tournaments. If omitted, the cell is hidden. To hide seeds for round 1, the value must be explicitly set to be empty. m is the zero-padded position. |
RDn-teamm |
The name of team m in round n. |
RDn-scorem |
The score of team m in round n. |
RDn-scorem-s |
The score of team m in round n and set s (or leg for multileg matches). Alternatively, the last score in the round can be specified using the -agg suffix.
|
RD1-omit |
Selectively omit teams from the first round. For example, use 1 / 2 / 5 / 6 to omit team1, team2, team5, and team6 from the first round.
|
RD-shade |
Background color for the RDn headings
|
RDn-shadem-s |
Background coloring for team m in round n and set s (or leg for multileg matches). |
RDn-RDn+1-path |
Set to 0 to omit the path between round n and round n+1.
|
float |
Float the bracket to the left or right or center or centre of the page.
|
clear |
Set to no to prevent "clearing" the left/right side of the page before floating to the left/right. This parameter is only valid with |float=left or |float=right .
|
aggregate |
Set to sets or legs to sum the sets/legs won and append to the end of the scores. Set to score to sum the scores from each set/leg and append to the end of the scores. Set to y or yes to enable the -agg suffix, but without any auto computation. Only works when there are two or more legs/sets in the round. Any automatically computed value can be overridden by setting the value manually with the -agg suffix for the score.
|
--
-- This module will implement {{TeamBracket}}
--
local p = {}
local args
local rounds
local padding
local function getArgs(frame)
local parent = frame:getParent();
local args = parent.args;
for k,v in pairs(frame.args) do
args[k] = v
end
return args;
end
function getSeeds()
local seeds = {1, 2}
local count = 2
local before = false
for r = 2, rounds do
local max = math.pow(2, r)
for i = 1, count do
local pos = i * 2
if before then pos = pos - 1 end
table.insert(seeds, pos, max - seeds[i * 2 - 1] + 1)
before = not before
end
count = count * 2
end
return seeds
end
function addTableRow(tbl)
return tbl:tag('tr')
end
function addBlank(row, width)
local cell = row:tag('td')
:css('border-width', '0')
:css('border-style', 'solid')
:css('border-color', 'black')
if width then
cell:css('width', width)
end
return cell
end
function addPath(rows, index, round, top, left)
local prop = top and 'border-bottom-width' or 'border-top-width'
if left and round == 1 then
addBlank(rows[index]):css('height', '7px')
addBlank(rows[index + 1]):css('height', '7px')
return nil
else
local cell = addBlank(rows[index]):attr('rowspan', '2')
if left or round < rounds and not left then
cell:css(prop, '2px')
end
return cell
end
end
function getWidth(param, default)
local arg = args[param .. '-width']
if not arg or string.len(arg) == 0 then
arg = default
end
if tonumber(arg) ~= nil then
arg = arg .. 'px'
end
return arg
end
function getTeamArg(round, type, team)
return args[getTeamArgName(round, type, team)]
end
function getTeamArgName(round, type, team)
return string.format('RD%d-%s' .. padding, round, type, team)
end
function getRoundName(round)
local name = args['RD' .. round]
if name and string.len(name) > 0 then
return name
end
local roundFromLast = rounds - round + 1
if roundFromLast == 1 then
return "Finals"
elseif roundFromLast == 2 then
return "Semifinals"
elseif roundFromLast == 3 then
return "Quarterfinals"
else
return "Round of " .. math.pow(2, roundFromLast)
end
end
function renderTeam(row, round, team)
local seedArg = getTeamArg(round, 'seed', team)
-- seed value for the paired team
local pairSeedArg = getTeamArg(round, 'seed',
team % 2 == 0 and team - 1 or team + 1)
-- show seed if seed is defined for either or both
local showSeed = seedArg and string.len(seedArg) > 0
or pairSeedArg and string.len(pairSeedArg) > 0
if showSeed then
row:tag('td')
:attr('rowspan', '2')
:css('text-align', 'center')
:css('background-color', '#f2f2f2')
:css('border', '1px solid #aaa')
:wikitext(seedArg)
:newline()
end
local teamArg = getTeamArg(round, 'team', team)
if not teamArg or string.len(teamArg) == 0 then
teamArg = ' '
end
local teamCell = row:tag('td')
:attr('rowspan', '2')
:css('background-color', '#f9f9f9')
:css('border', '1px solid #aaa')
:css('padding', '0 2px')
:wikitext(teamArg)
:newline()
if not showSeed then
teamCell:attr('colspan', '2')
end
row:tag('td')
:attr('rowspan', '2')
:css('text-align', 'center')
:css('border', '1px solid #aaa')
:css('background-color', '#f9f9f9')
:wikitext(getTeamArg(round, 'score', team))
:newline()
end
function renderRound(rows, count, r)
local teams = math.pow(2, rounds - r + 1)
local step = count / teams
local top = true
local open = false
local team = 1
for i = 1, count, step do
local offset, height, blank
-- leave room for groups for teams other than first and last
if team == 1 or team == teams then
offset = top and i or i + 2
height = step - 2
else
offset = top and i + 1 or i + 2
height = step - 3
end
if height > 0 then
blank = addBlank(rows[offset])
:attr('colspan', '5')
:attr('rowspan', height)
end
-- add bracket
local j = top and i + step - 2 or i
addPath(rows, j, r, top, true)
renderTeam(rows[j], r, team)
local right = addPath(rows, j, r, top, false)
if not top then open = not open end
if open and r < rounds then
if blank then blank:css('border-right-width', '2px') end
right:css('border-right-width', '2px')
end
team = team + 1
top = not top
end
end
function renderGroups(rows, count, round)
local roundFromLast = rounds - round + 1
local groups = math.pow(2, roundFromLast - 2)
local step = count / groups
local group = 1
for i = step / 2, count, step do
local name = 'RD' .. round .. '-group' .. group
addBlank(rows[i]):css('height', '7px')
addBlank(rows[i + 1]):css('height', '7px')
addBlank(rows[i])
:attr('rowspan', '2')
:attr('colspan', 5 * round - 1)
:css('text-align', 'center')
:css('border-right-width', '2px')
:wikitext(args[name])
:newline()
group = group + 1
end
end
function renderTree(tbl)
-- create 3 rows for every team
local count = math.pow(2, rounds) * 3
local rows = {}
for i = 1, count do
rows[i] = addTableRow(tbl)
end
-- fill rows with groups
for r = 1, rounds - 1 do
renderGroups(rows, count, r)
end
-- fill rows with bracket
for r = 1, rounds do
renderRound(rows, count, r)
end
end
function renderHeading(tbl)
local titleRow = addTableRow(tbl)
local widthRow = addTableRow(tbl)
for r = 1, rounds do
addBlank(titleRow)
addBlank(widthRow, r > 1 and '5px' or nil)
titleRow:tag('td')
:attr('colspan', '3')
:css('text-align', 'center')
:css('border', '1px solid #aaa')
:css('background-color', '#f2f2f2')
:wikitext(getRoundName(r))
:newline()
addBlank(widthRow, getWidth('seed', '25px')):wikitext(' ')
addBlank(widthRow, getWidth('team', '150px')):wikitext(' ')
addBlank(widthRow, getWidth('score', '25px')):wikitext(' ')
addBlank(titleRow)
addBlank(widthRow, r < rounds and '5px' or nil)
end
end
function p.teamBracket(frame)
args = getArgs(frame)
rounds = tonumber(args.rounds) or 2
local teams = math.pow(2, rounds)
padding = '%0' .. (teams < 10 and 1 or 2) .. 'd'
-- set default seeds for round 1
local seeds = getSeeds()
local argname;
for i = 1, table.getn(seeds) do
argname = getTeamArgName(1, 'seed', i)
if not args[argname] then
args[argname] = seeds[i]
end
end
local tbl = mw.html.create('table')
:css('border-style', 'none')
:css('font-size', '90%')
:css('margin', '1em 2em 1em 1em')
:css('border-collapse', 'separate')
:css('border-spacing', '0')
renderHeading(tbl)
renderTree(tbl)
return tostring(tbl)
end
return p